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		<title><![CDATA[DBKOI Forum - Suggestions / Propozycje]]></title>
		<link>https://dbko-inferno.pl/forum/</link>
		<description><![CDATA[DBKOI Forum - https://dbko-inferno.pl/forum]]></description>
		<pubDate>Thu, 04 Jun 2026 15:04:09 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Eld MLB The Show 25 Stubs: One of the quickest ways]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1783</link>
			<pubDate>Thu, 24 Apr 2025 07:07:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=35860">yawen</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1783</guid>
			<description><![CDATA[The Pipeline Program rewards players for <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Mlb-the-show-25/Stubs.html" target="_blank" rel="noopener" class="mycode_url">MLB The Show 25 Stubs</a> </span></span></span>their effort with a structure similar to a battle pass. Players can earn rewards based on how many stars they have accumulated by completing different challenges and objectives. Here's a breakdown of the main ways to earn stars and the rewards you can unlock:<br />
<br />
1. Moments<br />
<br />
One of the quickest ways to start earning stars is through Moments. These are special, player-specific situations where you'll be tasked with completing a short challenge. Each Moment typically represents a key event in the career of a player, and completing these challenges will earn you stars, helping you progress through the program.<br />
<br />
The Pipeline Program includes eight Moments that feature specific tasks to complete using players who are part of the pipeline. These might involve hitting a clutch home run, getting a key strikeout, or making a spectacular defensive play. Each Moment completed will bring you closer to unlocking all the program's rewards.<br />
<br />
2. PXP Missions<br />
<br />
PXP (Parallel XP) is the experience points your players earn while active in your lineup. As you play through games, your Diamond Dynasty players will accumulate PXP by performing well, such as pitching efficiently or getting key hits. This experience is essential to advancing through the Pipeline Program, as certain missions will require you to earn a set amount of PXP with specific players.<br />
<br />
The higher your player's Parallel XP, the faster you'll be able to complete these missions. Make sure to use your Pipeline players regularly in your lineup to <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Mlb-the-show-25/Stubs.html" target="_blank" rel="noopener" class="mycode_url">buy MLB The Show 25 Stubs</a> </span></span></span>maximize PXP gains and complete these missions efficiently.]]></description>
			<content:encoded><![CDATA[The Pipeline Program rewards players for <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Mlb-the-show-25/Stubs.html" target="_blank" rel="noopener" class="mycode_url">MLB The Show 25 Stubs</a> </span></span></span>their effort with a structure similar to a battle pass. Players can earn rewards based on how many stars they have accumulated by completing different challenges and objectives. Here's a breakdown of the main ways to earn stars and the rewards you can unlock:<br />
<br />
1. Moments<br />
<br />
One of the quickest ways to start earning stars is through Moments. These are special, player-specific situations where you'll be tasked with completing a short challenge. Each Moment typically represents a key event in the career of a player, and completing these challenges will earn you stars, helping you progress through the program.<br />
<br />
The Pipeline Program includes eight Moments that feature specific tasks to complete using players who are part of the pipeline. These might involve hitting a clutch home run, getting a key strikeout, or making a spectacular defensive play. Each Moment completed will bring you closer to unlocking all the program's rewards.<br />
<br />
2. PXP Missions<br />
<br />
PXP (Parallel XP) is the experience points your players earn while active in your lineup. As you play through games, your Diamond Dynasty players will accumulate PXP by performing well, such as pitching efficiently or getting key hits. This experience is essential to advancing through the Pipeline Program, as certain missions will require you to earn a set amount of PXP with specific players.<br />
<br />
The higher your player's Parallel XP, the faster you'll be able to complete these missions. Make sure to use your Pipeline players regularly in your lineup to <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Mlb-the-show-25/Stubs.html" target="_blank" rel="noopener" class="mycode_url">buy MLB The Show 25 Stubs</a> </span></span></span>maximize PXP gains and complete these missions efficiently.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Eld Elden Ring Items: Combat Strategies]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1782</link>
			<pubDate>Thu, 24 Apr 2025 07:06:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=35860">yawen</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1782</guid>
			<description><![CDATA[Combat Strategies: Defeating Elden Ring’s Most Challenging Bosses<br />
<br />
Elden Ring is renowned for its difficult and often unforgiving boss battles. With a vast array of <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Elden-ring/Items.html" target="_blank" rel="noopener" class="mycode_url">Elden Ring Items</a> </span></span></span>unique and challenging bosses scattered throughout the Lands Between, each fight offers its own set of obstacles, requiring players to adapt, learn, and perfect their combat strategies. Whether you're battling colossal giants, cunning sorcerers, or terrifying demigods, having a solid strategy is key to overcoming these powerful foes.<br />
<br />
In this guide, we’ll explore strategies for defeating some of Elden Ring’s most challenging bosses, offering tips on how to approach each fight and how to optimize your build for success.<br />
<br />
1. Malenia, Blade of Miquella – The Goddess of Rot<br />
Overview: Malenia is one of the toughest bosses in Elden Ring, known for her relentless attack patterns and ability to heal with every strike she lands on you. Her fight consists of two phases, with her second phase being even more challenging due to her deadly Scarlet Rot attacks.<br />
<br />
Strategy:<br />
<br />
Phase 1: In the first phase, Malenia uses quick and aggressive melee combos, often followed by a powerful leaping attack. It’s crucial to learn the timing of her strikes to avoid being hit by her combos. The most important thing to focus on is her healing ability—each time she lands a hit, she regenerates health. Block and dodge effectively, making sure you capitalize on windows of opportunity after her attacks.<br />
<br />
Phase 2: Malenia enters her second phase after she reaches about 50% health. In this phase, her attacks become more chaotic and devastating. She can summon swarms of Scarlet Rot, which can drain your health quickly. Use Immunity items (like the Preserving Boluses) to prevent the buildup of rot, or stay at range when she uses this move.<br />
<br />
Tip: Keep your distance when she activates her Scarlet Rot attack and try to use ranged or <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Elden-ring/Runes.html" target="_blank" rel="noopener" class="mycode_url">buy Elden Ring Runes</a> </span></span></span>magic attacks to deal damage while staying out of reach. When she summons the rot clouds, be prepared to dodge quickly and avoid staying in one spot too long.]]></description>
			<content:encoded><![CDATA[Combat Strategies: Defeating Elden Ring’s Most Challenging Bosses<br />
<br />
Elden Ring is renowned for its difficult and often unforgiving boss battles. With a vast array of <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Elden-ring/Items.html" target="_blank" rel="noopener" class="mycode_url">Elden Ring Items</a> </span></span></span>unique and challenging bosses scattered throughout the Lands Between, each fight offers its own set of obstacles, requiring players to adapt, learn, and perfect their combat strategies. Whether you're battling colossal giants, cunning sorcerers, or terrifying demigods, having a solid strategy is key to overcoming these powerful foes.<br />
<br />
In this guide, we’ll explore strategies for defeating some of Elden Ring’s most challenging bosses, offering tips on how to approach each fight and how to optimize your build for success.<br />
<br />
1. Malenia, Blade of Miquella – The Goddess of Rot<br />
Overview: Malenia is one of the toughest bosses in Elden Ring, known for her relentless attack patterns and ability to heal with every strike she lands on you. Her fight consists of two phases, with her second phase being even more challenging due to her deadly Scarlet Rot attacks.<br />
<br />
Strategy:<br />
<br />
Phase 1: In the first phase, Malenia uses quick and aggressive melee combos, often followed by a powerful leaping attack. It’s crucial to learn the timing of her strikes to avoid being hit by her combos. The most important thing to focus on is her healing ability—each time she lands a hit, she regenerates health. Block and dodge effectively, making sure you capitalize on windows of opportunity after her attacks.<br />
<br />
Phase 2: Malenia enters her second phase after she reaches about 50% health. In this phase, her attacks become more chaotic and devastating. She can summon swarms of Scarlet Rot, which can drain your health quickly. Use Immunity items (like the Preserving Boluses) to prevent the buildup of rot, or stay at range when she uses this move.<br />
<br />
Tip: Keep your distance when she activates her Scarlet Rot attack and try to use ranged or <span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Noto Sans SC;" class="mycode_font"><a href="https://www.eld.gg/Elden-ring/Runes.html" target="_blank" rel="noopener" class="mycode_url">buy Elden Ring Runes</a> </span></span></span>magic attacks to deal damage while staying out of reach. When she summons the rot clouds, be prepared to dodge quickly and avoid staying in one spot too long.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Eld POE 2 Currency: Community-Driven Content]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1781</link>
			<pubDate>Thu, 24 Apr 2025 07:04:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=35860">yawen</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1781</guid>
			<description><![CDATA[Player Feedback and Community-Driven Content<br />
Grinding Gear Games has always prided itself on community feedback, using it to shape the direction of <a href="https://www.eld.gg/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE 2 Currency</a> the game. This approach will only become more important in Path of Exile 2, especially in terms of seasonal content. The game’s community-driven nature will allow for more tailored experiences, with the developers engaging with players to determine which mechanics work and which need further tweaking.<br />
<br />
Player-Inspired Leagues: As Path of Exile continues to grow, the possibility of community-created leagues becomes more likely. These leagues could draw inspiration from fan-created ideas or polls that allow players to vote on the direction of upcoming content. By involving the community directly in the creation process, Path of Exile 2 can ensure its seasonal content is always fresh and exciting.<br />
<br />
Conclusion: A Bright Future for League Mechanics and Seasonal Content in Path of Exile 2<br />
With the release of Path of Exile 2, the future of league mechanics and seasonal content looks more exciting than ever. From dynamic league events that evolve based on player participation to seasonal modifiers that shake up the core gameplay, the game’s evolving content will keep players engaged for years to come.<br />
<br />
As the developers continue to refine and expand on these systems, the future of Path of Exile 2 promises to deliver a dynamic and ever-changing world for players to explore. Whether you're a fan of new challenges, cosmetic rewards, or the excitement of the unknown, Path of Exile 2’s seasonal content is set to offer something for every player, ensuring the game stays fresh and thrilling with each passing season.<br />
<br />
Cross-Platform Play<br />
One of the most anticipated features in Path of Exile 2 is cross-platform play. Players across different platforms (PC, console, and potentially mobile) will be able to join each other’s parties seamlessly, eliminating the barrier that once existed between different gaming systems. This opens up a wide range of possibilities for building cooperative groups, joining friends on different platforms, and ensuring that no one is left behind when it comes to enjoying the game’s multiplayer features.<br />
<br />
Player-Made Guilds and Party Systems<br />
Guilds have long been a major part of the Path of Exile community, and Path of Exile 2 introduces enhanced features for guilds and parties. Players can now create guild-based events and <a href="https://www.eld.gg/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE2 Currency for sale</a> guild quests that encourage cooperation within the guild, offering rewards that benefit the entire group. The party system has also been expanded to include the ability to form co-op campaigns, where guilds and parties can embark on special story-driven content tailored to group play.]]></description>
			<content:encoded><![CDATA[Player Feedback and Community-Driven Content<br />
Grinding Gear Games has always prided itself on community feedback, using it to shape the direction of <a href="https://www.eld.gg/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE 2 Currency</a> the game. This approach will only become more important in Path of Exile 2, especially in terms of seasonal content. The game’s community-driven nature will allow for more tailored experiences, with the developers engaging with players to determine which mechanics work and which need further tweaking.<br />
<br />
Player-Inspired Leagues: As Path of Exile continues to grow, the possibility of community-created leagues becomes more likely. These leagues could draw inspiration from fan-created ideas or polls that allow players to vote on the direction of upcoming content. By involving the community directly in the creation process, Path of Exile 2 can ensure its seasonal content is always fresh and exciting.<br />
<br />
Conclusion: A Bright Future for League Mechanics and Seasonal Content in Path of Exile 2<br />
With the release of Path of Exile 2, the future of league mechanics and seasonal content looks more exciting than ever. From dynamic league events that evolve based on player participation to seasonal modifiers that shake up the core gameplay, the game’s evolving content will keep players engaged for years to come.<br />
<br />
As the developers continue to refine and expand on these systems, the future of Path of Exile 2 promises to deliver a dynamic and ever-changing world for players to explore. Whether you're a fan of new challenges, cosmetic rewards, or the excitement of the unknown, Path of Exile 2’s seasonal content is set to offer something for every player, ensuring the game stays fresh and thrilling with each passing season.<br />
<br />
Cross-Platform Play<br />
One of the most anticipated features in Path of Exile 2 is cross-platform play. Players across different platforms (PC, console, and potentially mobile) will be able to join each other’s parties seamlessly, eliminating the barrier that once existed between different gaming systems. This opens up a wide range of possibilities for building cooperative groups, joining friends on different platforms, and ensuring that no one is left behind when it comes to enjoying the game’s multiplayer features.<br />
<br />
Player-Made Guilds and Party Systems<br />
Guilds have long been a major part of the Path of Exile community, and Path of Exile 2 introduces enhanced features for guilds and parties. Players can now create guild-based events and <a href="https://www.eld.gg/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE2 Currency for sale</a> guild quests that encourage cooperation within the guild, offering rewards that benefit the entire group. The party system has also been expanded to include the ability to form co-op campaigns, where guilds and parties can embark on special story-driven content tailored to group play.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Płatność portfelem PayPal]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1712</link>
			<pubDate>Mon, 03 Feb 2025 23:34:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=33871">Naajam</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1712</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Siemanko</span></div>
<div style="text-align: left;" class="mycode_align">Wychodzę z propozycją dodania możliwości płatności portfelem Paypal.<br />
Nie wiem czy taki wątek był bądź nie, wyszukiwarka coś nie chciała współpracować.<br />
Myślę że wielu graczy byłaby za poza tym wtedy już dbko miałoby możliwość płatności każdą możliwą formą.<br />
Pozdro <br />
</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Matato</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Siemanko</span></div>
<div style="text-align: left;" class="mycode_align">Wychodzę z propozycją dodania możliwości płatności portfelem Paypal.<br />
Nie wiem czy taki wątek był bądź nie, wyszukiwarka coś nie chciała współpracować.<br />
Myślę że wielu graczy byłaby za poza tym wtedy już dbko miałoby możliwość płatności każdą możliwą formą.<br />
Pozdro <br />
</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Matato</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Propozycja komendy !sagadmg/!bossdmg]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1707</link>
			<pubDate>Thu, 21 Nov 2024 08:33:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=25590">Air</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1707</guid>
			<description><![CDATA[Proponuje wprowadzić komende !bossdmg i !sagadmg<br />
ktora przelicza ile zabralismy procent danemu bossowi/sadze ktorego bijemy, przyklad: <br />
<br />
wpisujesz !bossdmg/!sagadmg i wyswietla komunikat "Zadałeś 3% obrażeń Golden Freeza Saga/Zadałeś 3% obrażeń God Buu"<br />
<br />
na pewno sie przyda kazdemu, zeby przeliczc sobie czy w znacznie wiekszym gronie bicie danego bossa jest oplacalne czy też nie uda sie zadać wymaganego procenta obrazen]]></description>
			<content:encoded><![CDATA[Proponuje wprowadzić komende !bossdmg i !sagadmg<br />
ktora przelicza ile zabralismy procent danemu bossowi/sadze ktorego bijemy, przyklad: <br />
<br />
wpisujesz !bossdmg/!sagadmg i wyswietla komunikat "Zadałeś 3% obrażeń Golden Freeza Saga/Zadałeś 3% obrażeń God Buu"<br />
<br />
na pewno sie przyda kazdemu, zeby przeliczc sobie czy w znacznie wiekszym gronie bicie danego bossa jest oplacalne czy też nie uda sie zadać wymaganego procenta obrazen]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skille na stronie]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1675</link>
			<pubDate>Fri, 26 Jul 2024 07:59:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=30592">SnupiForum</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1675</guid>
			<description><![CDATA[Witam<br />
<br />
Chciałbym zaproponować, żeby dodać do spelli na stronie <a href="https://dbko-inferno.pl/?spells" target="_blank" rel="noopener" class="mycode_url">https://dbko-inferno.pl/?spells</a><br />
Informacje, że dany spell to np. aoe, buff czy targetowy itd.<br />
<br />
Dziękuje<br />
Pozdrawiam]]></description>
			<content:encoded><![CDATA[Witam<br />
<br />
Chciałbym zaproponować, żeby dodać do spelli na stronie <a href="https://dbko-inferno.pl/?spells" target="_blank" rel="noopener" class="mycode_url">https://dbko-inferno.pl/?spells</a><br />
Informacje, że dany spell to np. aoe, buff czy targetowy itd.<br />
<br />
Dziękuje<br />
Pozdrawiam]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jian Zhan Tea Bowls: A Timeless Addition to Your Chinese Tea Cups Collection]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1674</link>
			<pubDate>Tue, 23 Jul 2024 02:41:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=32825">jianzhan</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1674</guid>
			<description><![CDATA[Jian Zhan tea bowls, celebrated for their unique glazes and rich historical background, are a perfect complement to any collection of Chinese tea cups. At jianzhanshops.com, we offer a curated selection of these remarkable bowls, each embodying the elegance and craftsmanship of traditional Chinese ceramics.<br />
<br />
The Distinctive Beauty of Jian Zhan Tea Bowls<br />
Jian Zhan tea bowls have their origins in the Song Dynasty from Fujian Province, China. Known for their iron-rich glazes, these bowls feature stunning, intricate patterns created through high-temperature firing. The result is a range of rich, textured designs that make each bowl a unique piece of art. The beauty of Jian Zhan bowls lies in their ability to reflect light and color in captivating ways.<br />
<br />
Perfectly Complementing <span style="font-weight: bold;" class="mycode_b"><a href="https://www.jianzhanshops.com/collections/tea-cups" target="_blank" rel="noopener" class="mycode_url">Chinese Tea Cups</a></span><br />
While Chinese tea cups are appreciated for their classic designs and practical elegance, Jian Zhan tea bowls offer a different dimension to your collection. The intricate glazes and textures of Jian Zhan bowls provide a beautiful contrast to the smooth, refined look of traditional Chinese tea cups. This combination not only enhances the aesthetic appeal of your tea set but also enriches your overall tea-drinking experience.<br />
<br />
Why Choose Jian Zhan Tea Bowls from jianzhanshops.com?<br />
At jianzhanshops.com, we are committed to offering the finest Jian Zhan tea bowls. Each bowl is crafted by skilled artisans using traditional methods, ensuring authenticity and high quality. Our diverse collection allows you to find the perfect bowl to pair with your Chinese tea cups, enhancing both the visual and functional aspects of your tea set.<br />
<br />
Explore the Elegance<br />
Discover the timeless beauty of Jian Zhan tea bowls at <span style="font-weight: bold;" class="mycode_b"><a href="https://www.jianzhanshops.com/" target="_blank" rel="noopener" class="mycode_url">jianzhanshops.com</a></span>. These bowls are an excellent addition to any collection of Chinese tea cups, bringing a touch of historical elegance and artistic craftsmanship to your tea-drinking rituals. Browse our selection today to find the perfect Jian Zhan tea bowl and elevate your tea experience.]]></description>
			<content:encoded><![CDATA[Jian Zhan tea bowls, celebrated for their unique glazes and rich historical background, are a perfect complement to any collection of Chinese tea cups. At jianzhanshops.com, we offer a curated selection of these remarkable bowls, each embodying the elegance and craftsmanship of traditional Chinese ceramics.<br />
<br />
The Distinctive Beauty of Jian Zhan Tea Bowls<br />
Jian Zhan tea bowls have their origins in the Song Dynasty from Fujian Province, China. Known for their iron-rich glazes, these bowls feature stunning, intricate patterns created through high-temperature firing. The result is a range of rich, textured designs that make each bowl a unique piece of art. The beauty of Jian Zhan bowls lies in their ability to reflect light and color in captivating ways.<br />
<br />
Perfectly Complementing <span style="font-weight: bold;" class="mycode_b"><a href="https://www.jianzhanshops.com/collections/tea-cups" target="_blank" rel="noopener" class="mycode_url">Chinese Tea Cups</a></span><br />
While Chinese tea cups are appreciated for their classic designs and practical elegance, Jian Zhan tea bowls offer a different dimension to your collection. The intricate glazes and textures of Jian Zhan bowls provide a beautiful contrast to the smooth, refined look of traditional Chinese tea cups. This combination not only enhances the aesthetic appeal of your tea set but also enriches your overall tea-drinking experience.<br />
<br />
Why Choose Jian Zhan Tea Bowls from jianzhanshops.com?<br />
At jianzhanshops.com, we are committed to offering the finest Jian Zhan tea bowls. Each bowl is crafted by skilled artisans using traditional methods, ensuring authenticity and high quality. Our diverse collection allows you to find the perfect bowl to pair with your Chinese tea cups, enhancing both the visual and functional aspects of your tea set.<br />
<br />
Explore the Elegance<br />
Discover the timeless beauty of Jian Zhan tea bowls at <span style="font-weight: bold;" class="mycode_b"><a href="https://www.jianzhanshops.com/" target="_blank" rel="noopener" class="mycode_url">jianzhanshops.com</a></span>. These bowls are an excellent addition to any collection of Chinese tea cups, bringing a touch of historical elegance and artistic craftsmanship to your tea-drinking rituals. Browse our selection today to find the perfect Jian Zhan tea bowl and elevate your tea experience.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wyświetlanie % zadanych obrażeń - Sagi]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1664</link>
			<pubDate>Mon, 25 Mar 2024 23:36:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=1465">Shenron Bandziorka</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1664</guid>
			<description><![CDATA[Witam.<br />
Robiąc aktualnie sagi pomyślałem o dodaniu do klienta wyświetlania informacji ilość zadanych obrażeń w % danej sagi gdzieś na ekranie lub po wpisaniu odpowiedniej komendy. <br />
Trochę uciążliwe staje się gdy po zabiciu sagi typu Omega Li Shenlong, który posiada 85,990,000,000,000 HP wyświetla informacje, że nie udało się zaliczyć sagi ponieważ zadało się, np. 6.99% obrażeń a potrzeba minimum 7%.]]></description>
			<content:encoded><![CDATA[Witam.<br />
Robiąc aktualnie sagi pomyślałem o dodaniu do klienta wyświetlania informacji ilość zadanych obrażeń w % danej sagi gdzieś na ekranie lub po wpisaniu odpowiedniej komendy. <br />
Trochę uciążliwe staje się gdy po zabiciu sagi typu Omega Li Shenlong, który posiada 85,990,000,000,000 HP wyświetla informacje, że nie udało się zaliczyć sagi ponieważ zadało się, np. 6.99% obrażeń a potrzeba minimum 7%.]]></content:encoded>
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		<item>
			<title><![CDATA[Top 10]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1657</link>
			<pubDate>Sat, 09 Mar 2024 16:26:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=11391">Fallen</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1657</guid>
			<description><![CDATA[Elo, ja przychodzę z najlepszą propozycją zapożyczoną z konkurecji depko!<br />
<br />
Aby KAŻDY miał szansę na Top 10 to proponuje, że gdy gracz z Top 10 będzie offline dłużej niż miesiąc to zostaje on zbanowany za bycie nieaktywnym, a jego postać zostaje usunięta z Top 10, a co za tym idzie otwiera to nowe miejsce dla nowych osób!]]></description>
			<content:encoded><![CDATA[Elo, ja przychodzę z najlepszą propozycją zapożyczoną z konkurecji depko!<br />
<br />
Aby KAŻDY miał szansę na Top 10 to proponuje, że gdy gracz z Top 10 będzie offline dłużej niż miesiąc to zostaje on zbanowany za bycie nieaktywnym, a jego postać zostaje usunięta z Top 10, a co za tym idzie otwiera to nowe miejsce dla nowych osób!]]></content:encoded>
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		<item>
			<title><![CDATA[Aura skin]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1635</link>
			<pubDate>Fri, 19 Jan 2024 16:40:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=6431">Ronnix</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1635</guid>
			<description><![CDATA[Pewnie kilka osob dostrzeglo juz ze wrocilem do gry. Nie gram tak aktywnie jak kiedys, ale czasami mozna faktycznie zobaczyc jak przebiegam wam pod nogami(to nie zludzenie). Oczywiscie po kilku godzinach gry wpadlem juz na pewien pomysl odnosnie wlasnie aura skina(to te cos co widzisz po wpisaniu czaru "aura"), wiadomo juz ze wyglad tej aury mozna zmieniac tzn mozna zmieniac kolor, ale jak sie kupi Kyuubi aura skin to zmienia sie takze wyglad, no i tu moja propozycja, poniewaz niikt juz chyba nie uzywa czaru "Aura" moja propozycja to aby ten aura skin nie zmienial tylko wygladu aury po wpisaniu "aura" ale takze zmieniial wyglad jak wpiszemy naprzyklad czar "power down" czar "speed up" tez fajnie jakby sie pokazywala ta aura, czar "regeneration" lub "gods regeneration"..sa to czary ktorych uzywamy czesto co za tym idzie bedziemy mogli czesto ogladac aure za ktora zaplacilismy pp, bo aktualnie kupuje sie ja nie dla wygladu lecz dla statystyk. Dajcie znac co o tym myslicie.]]></description>
			<content:encoded><![CDATA[Pewnie kilka osob dostrzeglo juz ze wrocilem do gry. Nie gram tak aktywnie jak kiedys, ale czasami mozna faktycznie zobaczyc jak przebiegam wam pod nogami(to nie zludzenie). Oczywiscie po kilku godzinach gry wpadlem juz na pewien pomysl odnosnie wlasnie aura skina(to te cos co widzisz po wpisaniu czaru "aura"), wiadomo juz ze wyglad tej aury mozna zmieniac tzn mozna zmieniac kolor, ale jak sie kupi Kyuubi aura skin to zmienia sie takze wyglad, no i tu moja propozycja, poniewaz niikt juz chyba nie uzywa czaru "Aura" moja propozycja to aby ten aura skin nie zmienial tylko wygladu aury po wpisaniu "aura" ale takze zmieniial wyglad jak wpiszemy naprzyklad czar "power down" czar "speed up" tez fajnie jakby sie pokazywala ta aura, czar "regeneration" lub "gods regeneration"..sa to czary ktorych uzywamy czesto co za tym idzie bedziemy mogli czesto ogladac aure za ktora zaplacilismy pp, bo aktualnie kupuje sie ja nie dla wygladu lecz dla statystyk. Dajcie znac co o tym myslicie.]]></content:encoded>
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		<item>
			<title><![CDATA[Event Swiateczny/Zimowy]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1623</link>
			<pubDate>Fri, 05 Jan 2024 09:29:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=29057">Kredka</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1623</guid>
			<description><![CDATA[Moja propozycja jest nastepujaca.<br />
<br />
Mamy zime nowy rok zaraz beda ferie. event mozna by przedluzyc do wiosny usuwajac prezenty zostawiajac taski i achivmenty zeby ludzie ktozy byli zajeci podczas swiat i nie zdazyli z eventem mieli jakiekolwiek szanse to nadrobic. nie staram sie mowic za samego siebie chociaz tez nie zdazylem (Gremliny -.-) dobrze by bylo gdyby pare osob jeszcze dalo rade troche porobic. nad eventem sie napracowaliscie wszystko dziala jak nalezy ale poza topka mniejsi gracze jak ja oraz przynajmniej 600-set innych graczy zwyczajnie ma z tego tylko czapke i skin vegety grubasa a niektorzy nic nie maja.<br />
<br />
proponuje zrobic chociazby ankiete z glosowaniem co zrobic z eventem. zeby topka dalej nie kozystala proponuje wylaczyc tez taski na gremliny i inne dziadostwa lub zmniejszyc nagrody dla wysokich lvli.<br />
<br />
z gory dziekuje w imieniu swoim i graczy.<br />
<br />
prosze o rozpatrzenie   <img src="https://dbko-inferno.pl/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />]]></description>
			<content:encoded><![CDATA[Moja propozycja jest nastepujaca.<br />
<br />
Mamy zime nowy rok zaraz beda ferie. event mozna by przedluzyc do wiosny usuwajac prezenty zostawiajac taski i achivmenty zeby ludzie ktozy byli zajeci podczas swiat i nie zdazyli z eventem mieli jakiekolwiek szanse to nadrobic. nie staram sie mowic za samego siebie chociaz tez nie zdazylem (Gremliny -.-) dobrze by bylo gdyby pare osob jeszcze dalo rade troche porobic. nad eventem sie napracowaliscie wszystko dziala jak nalezy ale poza topka mniejsi gracze jak ja oraz przynajmniej 600-set innych graczy zwyczajnie ma z tego tylko czapke i skin vegety grubasa a niektorzy nic nie maja.<br />
<br />
proponuje zrobic chociazby ankiete z glosowaniem co zrobic z eventem. zeby topka dalej nie kozystala proponuje wylaczyc tez taski na gremliny i inne dziadostwa lub zmniejszyc nagrody dla wysokich lvli.<br />
<br />
z gory dziekuje w imieniu swoim i graczy.<br />
<br />
prosze o rozpatrzenie   <img src="https://dbko-inferno.pl/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />]]></content:encoded>
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		<item>
			<title><![CDATA[Propozycja Dotyczącą Weekedy]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1613</link>
			<pubDate>Tue, 19 Dec 2023 22:07:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=29844">Polkakoa10</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1613</guid>
			<description><![CDATA[<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Witam serdecznie Administracje serwera DBKO. Przychodze z propozycją związaną z Weekendem Sobotą i niedzielą. Pomysł</span><span style="font-weight: bold;" class="mycode_b"> był by taki, że co sobotę i niedzielę Jest odpalany bust Skil x10 przez 24 H. Następnie w Niedziele Bust się zmienia ze skilowania na Bust Exspa x20 Więce, aby Gracza Mogli, by sobie szybciej powbijać Skile i Poexspić owiele Szybciej, aby dobić jakiś Level. Pomysł mi się wydaje, Nawet Fajny zwłąszcza, że ponad 60% graczy afkuje cały czas i skilują sobie Albo exspią, więc myśle, że jakie Eventy bust Skila + Bust Exspa raz na tydzień jest fajną propozycją. Wiadomo też jest Item Shope, ale dać czasami Raty bez marnowania przez Gracza kasy coś od siebie raz na tydzień.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Witam serdecznie Administracje serwera DBKO. Przychodze z propozycją związaną z Weekendem Sobotą i niedzielą. Pomysł</span><span style="font-weight: bold;" class="mycode_b"> był by taki, że co sobotę i niedzielę Jest odpalany bust Skil x10 przez 24 H. Następnie w Niedziele Bust się zmienia ze skilowania na Bust Exspa x20 Więce, aby Gracza Mogli, by sobie szybciej powbijać Skile i Poexspić owiele Szybciej, aby dobić jakiś Level. Pomysł mi się wydaje, Nawet Fajny zwłąszcza, że ponad 60% graczy afkuje cały czas i skilują sobie Albo exspią, więc myśle, że jakie Eventy bust Skila + Bust Exspa raz na tydzień jest fajną propozycją. Wiadomo też jest Item Shope, ale dać czasami Raty bez marnowania przez Gracza kasy coś od siebie raz na tydzień.</span></span>]]></content:encoded>
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			<title><![CDATA[Opisy skilli]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1612</link>
			<pubDate>Thu, 14 Dec 2023 17:21:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=26632">sebex1234</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1612</guid>
			<description><![CDATA[Proponuje dodać na stronę konkretne opisy skiili.<br />
Aktualnie mamy tylko lvl, nazwe skilla i jego koszt, myśle, że warto byłoby dodać info czy to target, wave czy aoe, jakie bije obrażenia itd.]]></description>
			<content:encoded><![CDATA[Proponuje dodać na stronę konkretne opisy skiili.<br />
Aktualnie mamy tylko lvl, nazwe skilla i jego koszt, myśle, że warto byłoby dodać info czy to target, wave czy aoe, jakie bije obrażenia itd.]]></content:encoded>
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		<item>
			<title><![CDATA[Zakładka ''creatures"]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1601</link>
			<pubDate>Thu, 30 Nov 2023 10:20:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=27331">ernest877</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1601</guid>
			<description><![CDATA[Cześć, mam propozycje odnośnie zakładki potwory na stronie głównej. Zdecydowanie brakuje tam opcji wyszukania danego potwora, co ułatwi nowym graczom <br />
znalezienie szczegółów odnośnie ilości hp jakie posiada, oraz ilości expa. <br />
Camazo]]></description>
			<content:encoded><![CDATA[Cześć, mam propozycje odnośnie zakładki potwory na stronie głównej. Zdecydowanie brakuje tam opcji wyszukania danego potwora, co ułatwi nowym graczom <br />
znalezienie szczegółów odnośnie ilości hp jakie posiada, oraz ilości expa. <br />
Camazo]]></content:encoded>
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		<item>
			<title><![CDATA[Rzepok]]></title>
			<link>https://dbko-inferno.pl/forum/showthread.php?tid=1590</link>
			<pubDate>Sun, 26 Nov 2023 09:10:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://dbko-inferno.pl/forum/member.php?action=profile&uid=11391">Fallen</a>]]></dc:creator>
			<guid isPermaLink="false">https://dbko-inferno.pl/forum/showthread.php?tid=1590</guid>
			<description><![CDATA[Eluwa, proponuje trochę powiększyć albo dodać jakieś drugie pole rzepaku na rooku, na jednym za dużo osób lata i kompletnie nie da się tam nic ścinać. Ewentualnie po prostu przyspieszyć czas odnowy rzepaku lub kompletnie niech nie znika tylko niech nakłada się sam cooldown.]]></description>
			<content:encoded><![CDATA[Eluwa, proponuje trochę powiększyć albo dodać jakieś drugie pole rzepaku na rooku, na jednym za dużo osób lata i kompletnie nie da się tam nic ścinać. Ewentualnie po prostu przyspieszyć czas odnowy rzepaku lub kompletnie niech nie znika tylko niech nakłada się sam cooldown.]]></content:encoded>
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